Wednesday, October 2, 2013

ThreeA WWRp Deep Powder Bertie MK 3

So Deep Powder Bertie MK 3 Mode B, ie. huge ass twin cannons mode, was dropped on Bambaland earlier this year. I don't recall it being a limited sale, despite his listing on the catalogue as so. Hmmm... All I recall was that people were making noise about how these samples were shown and never sold, and A.Wood seemed to suddenly wake up from hibernation and got it listed online or something. Limited or not, it was fairly easy for me to score and I had been wanting a WWRp in Mode B in this colourway after I gotten the JEA Bertie MK 3 Mode A.

I did a fairly detailed review on the JEA one and sorry to say, the 2 main flaws that I found previously are still there with this later release: the flimsy fingers, and the huge gap in the pouch hooks. For this particular piece I got, it came even missing a pouch hook! Talk about bad QC! Alas, CS was quick to ship one to me so it wasn't that much of an issue. A dab of super glue and bam! Deep Powder Bertie MK 3 is ready to rumble.

In this review I will focus on the two main differences between the Deep Powder Mode B and the JEA Mode A, which is of course the paint application and weapons.




The Mode B is not as inconspicuous as the Mode A, mainly because of the huge cannons that are mounted slightly above its shoulders. They stem from a dumbbell double ball joint, which gives it a fair amount of mobility. Apart from the turrets, there seems to be what resembles an ammo drum that is also mounted adjacent to the turret, which kinda gives a lot of bulk and top heaviness. So each turrent assembly can essentially broken down into 3 parts: the turret, the ammo drum, and another drum in between that I can't guess its purpose. The shell casing ejector slots are sculpted on the turret itself, which is pretty neat.

Since the turrets are already mounted on their own ball joints, the arms are free to move around or carry even more weapons. Not that he comes with any, but he might look pretty cool carrying some side arms like a pistol or an uzi.

The only way you can pose the Bertie Mode B at ease is actually just to swing the cannons down forwards as far as you can go (photographed below), which is actually how he was packaged when delivered..





I absolutely like the paint application this time. For JEA it was meh, but I think for this Deep Powder colourway that was painted on the Bertie MK 3 Mode B, 3A did a great job. The chassis sports a nice, big snowflake logo followed by the huge letterings that read "Deep Powder Corp", though partially covered by the huge pouch at the abdomen. I really didn't notice that the cartoon of a kid carrying a bomb on the left shoulder (photographed above) is the same one that is on Snippy, until after I've gotten Snippy. Anyway, I like the colour combination of off-white, dark grey on the body and limbs, and turquoise highlights in the form of insignias a lot. Caesars (and later Frank and Snippy) have also been done this way except there isn't much deep greys on 'em...



If you fool around the cannons a lot, you'll probably notice that there seems to be an extra lump of plastic sticking out at the turret base of cannon right (photographed above). Turns out this extra piece is what seems to be a little Bertie head with a cyclop scoping eye, possibly essential for the targeting system of the cannons. A similar idea was adopted for the WWR Caesar rifle; a small Bertie head that is articulated is also mounted at the tip of the rifle. For Bertie, it sometimes gets in the way of the turret movement and will scrap against the main body but no big deal... honestly it is quite a nice little detail that breaks the symmetry of the turret.


I have seen the WWR version of Bertie Mk 3 Mode Bs in person before and I must say that their presence is incredible, being the tallest robots that were ever made by 3A. Can't comment on the functionality of the huge cannons on the 1/6 version though, cause they are super long and probably weighs quite a bit. On the WWRp though, the cannons still make the figure stand out, but with the added advantage of manoeuvrability due to its smaller scale.

For Bertie MK 3s, I still recommend the WWRp version, despite the flimsy fingers, which is the side effect of the shrink ray process... just be really careful and we should be alright. Before you say the words "Customer Service", I think that CS is actually less willing to send out spare parts these days judging from feedback on the Outpost so don't count on it and be really careful handling these figures. After the JEA Mode A and DP Mode B, I think I'm done with the WWRp Bertie Mk 3s... Seeing how apart from these two colourways, the Daywatch, Nightwatch, Sand Devil, Dutch Merc and even a GID are also released, I'm plenty sure that A.Wood is also done with this mold.

Personally, I think that the Bertie MK 2 and 3 are great follow ups from the original feetless Bertie MK 1, but I don't really see the point of the MK 3.5 that was released later... I feel the same way about the Heavy Bramble and DC MK 1.5, 'em being mediocre updates of the original versions... Caesars and Harolds are kinda meh for me now looking back at it. Well, I suppose there are always hits and misses for whatever gets developed for the WWR series, and it is so subjective (some people just love almost everything that gets produced). Luckily, I always have the option whether or not to buy any new designs that gets developed. I do feel that WWR isn't getting the attention it deserves now with the AK / TK club things going on, and A.Wood going to space with Totem... there's probably only so much one guy can do I guess...

1 comments:

what is the name for the square in last photo? thank you

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